Actually that could have just been me fantasizing.
What’s not a fantasy however, is how Ken Levine wants to bring Bioshock Infinite back to the emotional and ethereal conclusion that defined the first game’s ending.
Where gameplay is involved, the game’s ending is considered to be somewhat disappointing, but it’s emotion and closure more than made up for it.
“I think the boss battle in BioShock 1 – the real boss battle — is Andrew Ryan. I think Andrew Ryan was a boss battle. I think you felt satisfied afterwards in the same way, or emotionally changed as you would, hopefully more, than boss battles.”
More and more, games that make their climax not with boss battles but with satisfying story elements and becoming popular, as Bioshock the first and Halo: Reach in a way, along with independent games such as Braid or Bastion.