Bringing a roguelike to E3 is an interesting choice. Since levels are randomly generated, it’s hard to get the full experience or RAD, but at the same time it gives the perfect idea of what to expect. And, based off what I played, it was interesting enough to be excited.
RAD is about as straightforward as it comes. You play as a character, get a power, collect a weapon and adventure out to bring forest and things to the world around you. The stages I saw didn’t have much in terms of traps, enemies or even things to do but it still made the adventure interesting.
From what I saw, RAD punishes overly confident players. There were a lot of enemies that did damage after death or utilized traps that require a more cautious play style. Even the boss I fought was more than happy to punish me whenever I tried to unleash a combo. Anything more than one attack would result in me getting hit, even if I immediately followed up by trying to evade backwards.
Despite these concerns and simple controls, I’m interested in seeing how it all comes together this summer. It has the charm and content to match something like Moonlighter, something I’m sure Double Fine can manage, it just hinges on how well it deals with those pesky details.