Over the past decade or so, fans have called Final Fantasy out for having amazing graphics but not the best gameplay or story. Given Final Fantasy VII‘s story is known and likely won’t change to the point where this won’t be a problem, I found the opposite is true with Final Fantasy VII Remake.
It was previously revealed Final Fantasy VII Remake will be an action RPG, which played surprisingly well. Combat was a little floaty, similar to what you’d expect from Kingdom Hearts, with the gameplay cycle being pretty simple. Do basic attacks to generate power and then input a command. When inputting a command, gameplay moves to a crawl and you’re free to manipulate whatever characters are on the field and have them to a specific action (item, magic, special attack) for some of that power, with magic requiring MP.
Controls were good, combat was smooth and outside of not knowing the enemies moves or the best way to approach the boss, I never stopped having fun. To the point where I could easily see myself playing through it and having a blast. What really stood out was the graphics and set up.
For some unknown reason, stations seemed to be set up on a 1080p screen. This might’ve been a call to maximize space allow more people to experience it, though there might be more to it. Characters like Cloud had pixelated hair and some of the scenes had insane haloing during quick motion segments. This again might’ve been the display these choose to use, though the model is 100 percent on the build.
These hiccups and quirks weren’t enough to ruin the experience, just lead to questions of how the final product will actually look. Given trailers have looked a lot nicer, I imagine it will be somewhere in-between, rather than one extreme or another, though I am pleased to say it looks to be worth the wait.