Treyarch has now released a brand new update for Call of Duty: Black Ops 4 for the PS4 console. For PC and Xbox One owners, the same update will be available for you in the coming days.
Treyarch revealed all of the details of the new patch over on Reddit. The coolest new addition is Nuketown being a free map being offered to all players. Anyway, you can read about the full patch notes listed down below.
And always remember to make sure to let Treyarch know how you feel about updates. Your feedback ensures that they can improve the gameplay experience for all players.
Multiplayer
- Nuketown MP map added to the Nuketown playlist.
- Nuketown Featured Playlist added.
Blackout
- Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!
- To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.
Black Market
- Blackjack’s Shop added.
We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:
Gameplay Balance (Multiple Modes)
This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.
- Submachine Guns
- MX9
- Adjusted 5-hit kill range up to 6m (MP only).
- Slightly increased ADS move speed.
- GKS
- Adjusted 5-hit kill range up to 3m (MP only).
- Slightly increased ADS move speed.
- Cordite
- Adjusted 5-hit kill range up to 3m (MP only).
- Slightly increased ADS move speed.
- Spitfire
- Increased 6-hit kill range by 3m (MP only).
- Slightly increased ADS move speed.
- MX9
- Assault Rifles
- Maddox RFB
- Slightly increased recoil of 1st and 2nd shots.
- Echo Fire Operator Mod: Removed recoil penalty when equipped.
- KN-57
- Reduced idle sway.
- Slightly increased 4-hit kill range by 1.5m (MP only).
- Rampart 17
- Reduced idle sway.
- Slightly reduced recoil of 1st and 3rd shots.
- Increased 4-hit kill range by 3m (MP only).
- Maddox RFB
- Tactical Rifles
- Swordfish
- Slightly reduced delay between bursts.
- Reduced idle sway.
- Penta Burst Operator Mod: Now implements standard burst delay.
- Swordfish
- Light Machine Guns
- Titan
- Reduced ADS speed.
- Increased sprint-out time.
- Slightly increased hip-fire spread (MP only).
- Stock: Slightly reduced movement benefits when equipped (MP only).
- Titan
- Sniper Rifles
- Outlaw
- Slightly increased fire rate.
- Greatly reduced idle sway.
- Slightly increased ADS speed.
- Updated ADS rechamber animation to make it easier to stay on target.
- Recoil now centers more reliably.
- Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).
- SDM
- Added aim-assist while hip-firing.
- Koshka
- Recoil now centers more reliably after the first shot.
- Outlaw
- Shotguns
- SG12
- Reduced visual effect of Strobe Light Operator Mod.
- Reduced range at which Strobe Light affects aim-assist by 50%.
- SG12
- Attachments
- Grip II
- Reduced flinch mitigation.
- Grip II
- Specialists
- Ajax
- Reduced 9-Bang’s flash effect duration by 25%.
- 9-Bang is now countered more effectively by Tactical Mask.
- Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.
- Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.
- Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.
- Added a third-person sound effect for charges 2 and 3 of the 9-Bang.
- Prophet
- Improved Tempest accuracy.
- Tempest charges attached to players will no longer be destroyed by explosives.
- Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.
- Firebreak
- The Purifier will now properly damage the Strike Team.
- Ruin
- Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.
- Ajax
- Perks
- Tactical Mask
- Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.
- Flak Jacket
- Increased resistance to explosive damage.
- Cold Blooded
- Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.
- Dead Silence
- Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).
- Tactical Mask
- Scorestreaks
- Strike Team
- Teams can now only have one Strike Team active at a time.
- Strike Team
Multiplayer
- Playlist Updates
- Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:
- TDM with 150 score limit, 15 minute time limit.
- Domination with 200 score round limit, 400 score match limit.
- Hardpoint with 500 score limit, 10 minute time limit.
- Kill Confirmed with 120 score limit, 15 minute time limit.
- Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).
- Hardcore Search & Destroy added to Featured Category.
- Gun Game remains in Featured Category.
- Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:
- Spawns
- Team Deathmatch
- Spawn adjustments made for Arsenal, Summit, and Payload.
- Domination
- Spawn adjustments made for Arsenal, Summit, and Payload.
- Free For All
- Spawn adjustments made for Arsenal, Summit, and Payload.
- Hardpoint
- Spawn adjustments made for Arsenal, Summit, and Payload.
- Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.
- Control
- Spawn adjustments made for Arsenal, Summit, and Payload.
- Seaside
- Spawn adjustments made to how the spawn system evaluates enemies on Seaside.
- Gridlock
- Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.
- Team Deathmatch
- Game Modes
- Custom Games
- Resolved an issue that would display friendlies as enemies on round switch in Custom Games.
- Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.
- Hardcore
- Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.
- Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.
- Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.
- Razor Wire no longer does team damage to teammates who melee the Razor Wire.
- Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.
- Heist
- Seeker Shock Mine cost increased.
- Hellstorm cost increased.
- Lightning Strike cost increased.
- Downed players will now bleed out if the last remaining player suicides.
- The extraction waypoint is now shown at the start the round of the round.
- Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.
- Search & Destroy
- Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.
- Resolved an issue where certain Optics could have a blue or red static background when spectating.
- Custom Games
- CWL Custom Games
- Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.
- Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.
- The following gameplay changes are enabled with this setting:
- Barricade deals no damage, but still slows.
- Barricade has reduced health.
- Razor Wire deals no damage, but still slows.
- Razor Wire has reduced health.
- Sensor Dart only lasts 3 seconds, enough for 1 ping.
- Tac-Deploy has a maximum of 4 spawns before it is destroyed.
- Tac-Deploy has a reduced duration.
- Reactor Core deals reduced damage.
- Hellion Salvo rockets deal reduced splash damage to players.
- Mesh Mines deal non-lethal damage.
- Challenges
- Hard Stop Challenge
- Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.
- Hard Stop Challenge
- Camo Progression
- Weapon Reactive Camos
- Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.
- Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.
- Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.
- Hellion Salvo Launcher
- Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.
- Weapon Reactive Camos
- Miscellaneous
- Resolved a number of issues with camos applying to weapons incorrectly.
- Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.
- Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.
- Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.
- Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.
Zombies
- Stability
- Global
- Fixed crashes where a player could be disconnected during character banter.
- Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.
- Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.
- Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.
- Fixed crashes related to invalid zombie spawn positions.
- Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.
- Fixed crashes that could occur when players disconnected at specific times while downed.
- Fixed a crash that could occur when using Nowhere But There.
- Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.
- Fixed a crash that could occur when a player disconnected from their party while being revived.
- Fixed a crash that could occur when a player disconnected during the Game Over screen.
- Fixed a crash that could occur when reloading with Electric Burst active.
- Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.
- IX
- Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.
- Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.
- Fixed a crash that could occur during a voiceover during the Main Quest.
- Fixed a crash that could occur during the Death of Orion quest.
- Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.
- Fixed a crash that could occur when a player completes a challenge in IX.
- Blood of the Dead
- Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).
- Fixed a crash that could occur if the player disconnected from the party while using the Overkill.
- Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.
- Classified
- Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.
- Fixed a crash that could occur when a player disconnected while teleporting.
- Fixed a crash that could occur during character banter in Special Rounds.
- Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.
- Voyage of Despair
- Fixed a crash that could occur when a player stood on a portal during the Main Quest.
- Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.
- Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.
- Global
- Gameplay
- Global
- Increased weapon reload speed when player has all 4 Perks.
- Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.
- Resolved an issue where certain weapons could not properly apply attachments in the Armory.
- Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.
- Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.
- Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.
- Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.
- Resolved an issue with delayed power-up spawns when using Extra Credit.
- Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.
- Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master.
- Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.
- Blood of the Dead
- Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.
- Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.
- Resolved an issue where multiple Kronoriums could spawn.
- Resolved an issue with the Magmagat taking other weapon properties when stowed.
- Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.
- IX
- Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack.
- Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.
- Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.
- Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.
- Resolved a visual issue with the Storm Spikes during the Main Quest.
- Classified
- Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.
- Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.
- Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.
- Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.
- Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.
- Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.
- Global
- Miscellaneous
- Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.
- Resolved an issue where players could load into a match before the host did, resulting in no player control.
- Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.
- Resolved a camo issue where red spikes could protrude from a number of weapons.
- Resolved splash art in loading screen where the wrong game mode would be shown.
- Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.
- Added description in Create-A-Class on rollover for Special Weapon stages.
Blackout
- General
- Item pickups now stream in faster at the start of a match.
- New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.
- Various stability improvements and bug fixes.
- Character Missions
- “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).
- Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.