As great as blockbusters like Halo, God of War and The Legend of Zelda are, sometimes you need a game that is simple fun. For many this is the Lego series. With titles ranging from Batman to Star Wars, it’s a lot of fun. Unlike previous entries, Lego DC Super-Villains lets you play as a villain and spread chaos through silly jokes and the beloved gameplay.
Contrary to a lot of demos, Lego DC Super-Villains is fairly robust, including the character creator, a couple stages and some story. Character creation is all about creativity, offering players pretty much any option you could expect from a Lego character and almost too many colors to pick from. Once you design your villain, it’s time to go to jail.
On the way some silliness happens, like a cop loses his doughnut, which can be found on his face, ultimately leading to Lex planning an escape. While you’re not associated with Lex or his escape, you get roped into helping and need to use their powers to fight guards, build helpful tools and ultimately gain your freedom.
The three characters play quite differently, with Grundy and Cheetah offering a slow and power or quick and deadly play style, making it less cosmetic and more situational. All these powers are needed to escape, so players need to look at situations and work together to gain your freedom.
Upon accomplishing your goal, the game swaps over to the Joker and Harley Quinn wreaking havoc. Both of them are more comical characters, with Joker having quick attacks compared to Harley Quinn’s slow hammer, allowing for players to pick the style they prefer. After some quick acrobatic moves, recruiting some thugs and resourceful building, the demo ends.
While Lego DC Super-Villains wasn’t the most complicated game I played at E3, it was easily the most comical and offered a lot of simple fun. Regardless of the different take, it’s still a Lego game and it tries to use the setting to their adventure. It’s interesting to see how this goes, but for now it looks to be well on it’s way to delighting fans.