With the Elder Scrolls IV: Oblivion, killing NPCs would have an effect on the quests. This won’t be the case with The Elder Scrolls V: Skyrim.
Bethesda’s Peter Hines explained last week at Gamecom, that killing NPCS wouldn’t affect your quest progress in The Elder Scrolls V: Skyrim. This is all thanks to the all-new Radiant Story System Bethsuda has included in the game that will add dynamic content as the player progresses.
The system will change random encounters, quests and towns depending on the player’s actions. No need to worry about ruining a quest as the game changes depending on the type of player you are.
“It also allows us to account for the player doing things in the game that might break a quest normally,” Hines told pcgamer.de at Gamescom. “You get a quest from a merchant and then you get a quest from the Dark Brotherhood to kill that merchant. We’re able to put other actors into the role of the quest giver so that merchant has a relative or a spouse or something who steps in his role and you can finish the other quest that you got even though you killed the guy.”
It sounds like an awesome non-linear feature Bethesda has implemented onto the game. I simply cannot wait for the many results that might come up as a result of this.
The Elder Scrolls V: Skyrim is released 11/11/11 for the PS3, Xbox 360 and PC.
iPalantir
August 22, 2011 at 5:38 AMDid you mean BETHESDA? XD
Other than that, thanks for the heads up!