Was it really that hard?
Game Director for From Software’s Dark Souls Hidetaka Miyazaki confirmed something that will make many gamers happy. Despite wanting to make the game “as difficult as possible,” he wants people to be able to actually finish the game.
“Yes, actually there was a lot [of content] that was too difficult and we had to pull,” said Miyazaki. “You may not believe it but there are things that are a bit too spicy, aspects that prevent you from eating (laughs), we’re trying to avoid those.”
“We have some set rules that we use to define difficulty, anything that doesn’t abide by those definitions isn’t included,” explained Miyazaki regarding the difficulty going from one of the most challenging RPG’s of recent years “Demons Souls” to it’s spiritual successor “Dark Souls”. “This is to stay with the core ideas and philosophies relating to the difficulties of the game.”
“A good example is the player’s skill level, reflexes and control, which is something we don’t want to make a large factor that contributes to the difficulty.”
Dark Souls is expected to release later this year.