Throughout the last 10 years I have found the overall difficulty in games to be decreasing at an alarming rate… Of course, this is a sentiment felt with many long-time gamers, and has been complained about in many forums, news post, and blogs…
If it’s so unpopular to make a game easy in the beginning, why do game designers continue to include an ‘Easy Mode’ right from the start? The obvious answer is to make it accessible to gamers who are not yet adept at that type of game, which is an understandable concern. However from my personal perspective as a Game Designer, it seems to be the easy way out.
Let’s look at some examples at how certain games’ have handled different difficulty levels.
Onimusha
Onimusha was personally a favorite game of mine during the PlayStation 2 era, and believe me, I played a lot of PS2 games. The reason I mention this game first is because of how Capcom handled its ‘Easy Mode’. The first boss fight of this game was a Demon named Osric and if a player was killed by this enemy 5 times, Easy mode was offered. In this mode, the player received less unlockables for completing the game, but was given ample opportunity to enjoy the game and learn it. The reason I list this game here, is because an Easy Mode was available, but the developer wanted the player to at least try the game in its normal settings first.
MegaMan
I’ll be the first to admit, MegaMan has a long history of frustrating platforming, and oftentimes frustrating enemy placement. MegaMan 10 was designed in a way that the normal game modes retained this frustrating game-play. When easy mode was turned on, platforms appeared above the pits, and traps to prevent new player’s from getting killed so often. I mention this, because the Easy Mode was designed to make the game a little easier, rather then the game being designed to be easy from the start. There’s a big difference there, and one designers should always keep in mind.
Shinobi
Anyone that has played this game probably remembers dying… a lot. I reference this game because it’s on the other end of our argument. It was too hard. The sheer number of deaths I amassed probably outweighs any other title I ever played. It went above and beyond to frustrate and infuriate. When the final boss was finally taken down, the feeling of accomplishment was overshadowed by “I never want to play this game again!”
The Elder Scrolls III: Morrowind
Ahh, Morrowind. For those of you who didn’t catch this amazing game, it was an amazing little world, packed with content, mystery, and above all, challenging. Yes, there was a difficulty slider you could use to make everything Godawfully Hard, or Painstakingly Easy. When played in its basic setting things are just challenging enough to make it worthwhile to play. The leveling system was my favorite part of this game series because it required a certain degree of effort to get anything done. Even in the easiest mode, you still had to practice to make perfect. Unless of course, you cheated!
Every First Person Shooter In History
I’m listing this simply as an example. Most First Person Shooters (not all), offer up an easy, normal, and hard mode at the start, and have an unlockable “very hard”.
So here we have 5 different examples of how Game Designer’s have handled game difficulty.
- Let the player play, if it’s to hard, THEN we offer an easier mode.
- The game itself is hard, and will frustrate. If the player want’s challenge it is indeed there… However an easy mode is included if the player just wants to romp through a few levels.
- If someone’s going to play this game, they’re going to play it till their thumb’s bleed. Overcoming the challenge is a reward in itself.
- The game will always start at a set level of difficulty, and the player can choose how easy or hard it will be. Either way, they must still train their character to achieve greatness.
- Because this type of game relies a lot on set-pieces, we need a way to add challenge. With higher difficulty, enemy’s take and deal more damage, and are more numerous. The core game-play is not changed.
Each of these methods are unique in its approach and execution. Personally, I preferred the way Onimusha handled its difficulty. The important thing to keep in mind for any designer, is that you have to keep the player in a happy middle area. Think of it as a chart, with one spectrum being Frustration, and the other being Challenge. The player is always the happiest when in the middle of these two scenarios, feeling both challenged, but not frustrated.
Again, this is a more of an opinionated piece, and I welcome anyone to discuss their thoughts about this topic in the comments section.
– Travis W. Thompkins
Grant Gaines (大将)
January 5, 2011 at 4:49 PMThere is no real “decrease” games have just changed in a way that allows some things to be “easier”. Ninja Gaiden black also had easy in such a way… Regardless of how a game handles difficulty, the question is more so “Fairness”. This generation I’ve been working on trophies which often times “forces me” to do things I wouldnt, lets drop this point there and go to the part where I play hard modes a lot more…
A lot of games do a lot of their own things, Lost Planet 2 (I know I should shut up about it) Use to have a 1:1 with all difficulties just on a lower you had more chances to fail, and hard you had less. What made the game “hard” were the cheapness factors.
3-3 People bitched up a storm that they fell off the train, or missed something and died. Fighting the boss, you might die trying to move a bullet into the train gun, or died because it roared, or died because you didn’t know what you were doing… Not many people died here because the level or game was hard but the constants were cheap.
You can play a lot of games you will get frustrated over basic crap. Take splatterhouse, they had these blue guys who can easily tear off your limb and then you’re basically dead. I died several times via this on the last stage.
Shank called “easy” having checkpoints and less life for bosses, where as you play “hard” and getting nicked while jumping could set you back 20 mins.
You can play many games this generation and see some “very hard” tasks, but very few do it right, you can talk to people about Challenge 6 in Vanquish and you can start to see what I mean.
Frank
February 24, 2011 at 4:29 PMEver play w@w on veteran? I didnt think so…
Amristar
February 25, 2011 at 3:29 AMI don’t think that everyone is a good gamer. And video games are not only exclusives to hardcore fans of video gaming. If that’s the case their users would only be limited- meaning not so many customers buying their games. So, to make the most of money they have to make their games easy to play so that those without much experience or new to video gaming will also be able to buy and play their games.
HonestyIsNotContagious
March 3, 2011 at 3:43 PMThe video game industry used to make psychotically difficult games, especially anything that was meant for an arcade. The obvious purpose was to force people to have to keep pumping quarters, tokens, etc. into the machine. However, that mentality still exists, in a sense, in order to make a game stand out; and some people do get a, dare I say, sick satisfaction out of knowing they beat something others find so skull crackingly difficult.
But all that said, does anybody remember (as I date myself) Goonies 2? I never see it on a list of most difficult games, which makes me wonder if I was just that inept at it or I was the only person who played it.
bt
March 24, 2011 at 3:13 AMThis article was painful to read. Every other sentence had random plural/possessive/homonym confusion. Forget proofreading–the failure of basic English would be unacceptable in elementary school.
nick
March 26, 2011 at 10:43 AMhardest game ever? not hardly …. HAHAHA ninja gaiden for xbox on master ninja mode…. trumps everything on this list
ShadowStyleB
March 30, 2011 at 12:49 PMI will say this. After playing through Shinobi twice I never want to play again. Hard enough on normal (which really should be called hard as all get out). I know people who never got past the fourth boss in that game let alone getting to the final boss once.
anon
March 30, 2011 at 2:21 PMBetter add “Super Meat Boy” to that list. Holy ridiculous.
huh
March 30, 2011 at 10:10 PM@ bt:
Can you give an example or two?
JOE-PS
April 6, 2011 at 9:13 AMNinja Gaiden Sigma on the hardest mode blows these out of the water
Nigel Thornberry
April 13, 2011 at 11:36 AMIWBTG Fool!
TLUniverse
April 14, 2011 at 12:01 AMDid everyone just forget about Ghost n’ Goblins?
tyger
April 14, 2011 at 5:56 PMWRONG!!!!
“Let the player play, if it’s to hard, THEN we offer an easier mode”
you should have written –too– , it is written as a t with two o’s. I can accept it in a post but an article? Pft! the to you used indicates direction, not inclusion.
Heavy Weapons Guy
April 15, 2011 at 4:33 PMWhatever happened to Silver Surfer and NES Battletoads, the holy mother of hard games??
Saje Williams
April 19, 2011 at 3:34 AMTwo words. Demon Souls. Well, that and the forthcoming Dark Souls. Button mashing is suicidal. It’s all skill, concentration, and control. Demon Souls was a ps3 game, but Dark Souls will be available for most systems. And it’s supposed to be even tougher than Demon Souls.
yuuchun
April 23, 2011 at 2:47 PMI like how you neglect to mention Ninja Gaiden, be it on the Xbox or the PS.
Try playing that Master.
Diow
April 25, 2011 at 6:33 PMHey what about Super Meat Boy, that one is really hard!
Tyger
April 28, 2011 at 5:08 PMI love it when I hear someone say Advance Wars GBA is a rock-paper scissors dynamics… not quite, it’s sister game Fire Emblem has because there are only 3 weapon classes (well actually 4) but advance wars has 30 plus various values per side.. how the heck is that Rock-Paper-Scissors, and each and every item has no direct single enemy weapon as RPS concept suggests. That comment could only come from someone who has never played a single battle much less won it. Nothing more than gaming parots with no mind, opinion, creativity of thier own…
starfoxmack10
April 29, 2011 at 6:04 PMDemons souls true EPIC game for pissing you off :)
Xeno
April 29, 2011 at 6:18 PMTouhou, end of story. On Touhou 8, the only one I have, I can’t, no matter how hard I try, get past the second to last boss, on Easy, with 7 lives (instead of 3.)
aaron
May 1, 2011 at 12:37 PMYa, i agree with the some of the other posters. Demon souls should DEFINITELY have been on the list. That game is so infuriating, yet you just cant set it down. Ive already beaten it 7 times with 3 different characters, and i know people who are on their 20+ play through with the same character. At that point, even the weakest enemy can kill you in 1 hit!
just TwiSt
May 3, 2011 at 12:56 PMI agree with how game difficulty has perished since the 8 bit days. If I was a designer I wouldn’t let you complete the game if it was on easy. Maybe just the 1st few levels or stages. I also would not let you adjust the difficulty mid game. If a player chooses hard then that should be it not play on hard and when it gets tough adjust it. Lastly, because i could just go on and on, I would NOT offer the same achievement or trophies for 2 different difficulties. For example, you would not get an achievement for 150 gamerscore for beating a game on either hardcore or insanity. You would get 1 for hardcore and another for the insanity, theres no 2 for 1 here. You will however be able to unlock the ones going down. Such as if you beat the game first run on insanity, then you should get the ones for the lower difficulty automatically. No need to replay on easy if you already completed it on hard.
Jamie
May 4, 2011 at 5:04 AMCall Of Duty: World At War (Veteran) is by far the hardest game I have ever played in my life. Not for the easily frustrated gamer.
Rachael
May 13, 2011 at 10:56 AMSo… I guess nobody here has tried Ikaruga for Nintendo Gamecube. You all list some very hard games though… but Ikaruga is one of the most difficult yet brilliantly designed games I have ever played. When a game is too difficult, I say screw it, it’s not fun to constantly get your ass handed to you. Despite how hard Ikaruga is I still wanted to play it.. never got past level 3 though. Shit is hard!!
Robb
May 14, 2011 at 12:02 AMDitto on Demon’s Souls for PS3. Hardest game ever, but not the most infuriating game I’ve ever played. I would proably put Battletoads Battlemaniacs up there too, but that game is all about memory/trial and error…lots of it. (I never finished that game btw. Read a walkthrough and decided to drop it)
Domtar
June 3, 2011 at 5:58 PMYou can’t write.
You clearly can’t game.
And yet, you write about gaming?
Terrible article, poor game choices, and poorly written.
Secondat
June 10, 2011 at 1:09 PMlmao!
Morrowind hard? lOl, sure.
Anyone who has played “Demon Souls” knows that it’s hands down the hardest console game ever. You WILL die, DIE, AND DIE AGAIN. You must be a very phlegmatic person to not want to mash your controller once you lose your soul for the 90th time.
MGS:3, with maximum Big Boss honors (no alerts, no deaths, non-lethal, NO CHECKPOINTS) – is the harder difficulty of any game ever made. The game however, can be completed on lower difficulties with less honors so it doesn’t count.
Shrinkz
June 16, 2011 at 8:11 PMTrials hd is challenging game especially since it only use the left analog stick and the left and right trigger it is a bitch to master
SteveDOF
July 3, 2011 at 1:32 PMI don’t understand. You are complaining because some other gamers might choose to play at a level you would not?
This is silly, different people enjoy different things about a game, some might feel that a “hard” game is not at all enjoyable, some might just want to progress through the difficulty levels and get more replays that way.
Campaign for more “ultra-hard” levels, by all means, but don’t presume to tell others how they must play.
dangthing
July 4, 2011 at 12:28 AMWhy limit who can play by removing difficulty levels? I definitely agree that difficulty is done WRONG but I don’t think that it is because it allows for easier options, its usually because of crappy lazy game mechanics screwing you. Hard is good, bring on the hardest game ever, however frustrating is bad. The goal as mentioned before is challenge without frustration.
In World at War on Veteran you don’t get challenged you get slaughtered. Most missions have infinite respawn enemies who have 100% perfect accuracy and kill in 2 shots, one if they head shot you. However you don’t care about bullets you care about the six to 10 grenade indicators that suddenly popped up on your screen. You care about the check points being miles apart and the fact that your allies will not press forward without you, so you must lead the charge. My poor Russian character lost more than 1,000 lives on the Heart of Reich and I never actually beat it. There are very few people who can.
Ofer Gill
July 13, 2011 at 6:21 PMHow come Fire Emblem did not make this list? Metroid Prime? Demon Souls? The Japanese version of Super Mario Bros. 2? The first Trauma Center game on DS? The early Need for Speed games? These are all, in my opinion, very hard games.
SheaTheCelt
July 25, 2011 at 10:28 PMYup I’m gonna have to ask you to give both Battletoads for NES and Super Meat Boy a try.