Timber and Stone developer Robert Reed has recently released an update for the ongoing beta.
As well as unveiling the change log for the Timber and Stone beta version 0.1.2, which can be found below, Reed also announced what is next to be tweaked. The enemy AI will be the focus of the next update. Path finding issues will be one thing on the list to fix and also Reed is “hoping to enhance enemy behavior in regards to moats & trenches, which are far too effective at the moment.”
So if you’re in the beta check out the new update and also look forward to the next patch.
Change Log For Version 0.1.2beta.
- Infantry now prioritize player walk directions over attacking enemies.
- GUI tiles for Copper, Bronze & Steel Axes added.
- If an archer cannot find a clear shot to their target, the ‘shoot’ sound effect no longer plays.
- New units can no longer migrate while enemies are present.
- Resolved an issue with checking line of sight while a unit/target is on depth level 0.
- Fixed a graphical shadowing issue with fences.
- Enemies can be killed while they are smashing walls or doors.
- Resolved a pathfinding error which would sometimes cause a stack overflow resulting in a crash.
- Units will now quit working if their tools are removed mid-job.
- Added a few goblin attacking sound effects.
- Designations are now limited to 1000 blocks per type.
- Duplicate urgent notifications will no longer spam the console.
- Canceling construction on a structure no longer breaks it’s crafter.
- The camera is now controllable while paused.