Arthur Bruno, Lead Designer of Crate Entertainment was proud to celebrate Grim Dawn’s successful Kickstarter campaign. Grim Dawn was first announced in 2010, and since that announcement only little bits of information was ever released. What information was released led people to believe that the game would never be made.
Arthur continually pointed out that they would need more funding for the game to be launched. On April 17th the Kickstarter page was opened up,and with 12 days left on the clock they had the $280,00 that they needed to finish the game.
This leftover time allowed for a set of stretch goals to be created. These goals were unlocked when a certain amount of money was donated. All of the strech goals were unlocked, and they will be put into the game.
- Dual wielding pistols (feature tech and new animation set)
- 50 extra pieces of unique item art
- Two additional end-game boss monsters
- A new environment set for backers to decide on.
- Two additional monster types (models and animations)
- Three large, high-level dungeons, each with its own theme and named hero monster. The dungeon entrances will randomly appear in the world.
- Savage two-handed melee weapons (includes animations and all the art required to create an entirely new item type)
- New survivor town hidden in the remote wilderness for you to discover. Will include a new faction group and new quest-lines to unlock once you’ve gained their trust.
- Brand new mode: Survival Mode. In survival mode players will fight to stay alive against increasingly difficult waves of monsters. It will release sometime after the game so as not to delay development.
- A new faction and story-line.
In total Grim Dawn has raised $537,515, and the game looks to be out sometime next year.