After its initial reveal, Watch Dogs quickly became one of the most discussed games in the gaming community, so obviously fans were disappointed when it was delayed last year not long before its scheduled release date by Ubisoft. Since then, many have wondered what the specific reason for the delay were.
Now, we may have some of those answers thanks to an interview with the game’s creative director by EDGE.
There were some areas or missions where the wires connected in the wrong way and it’s not really the mission itself, it’s the emergence it can create. So once you have cops showing up in a certain situation with this and with that on top of it, and it starts getting out of control in a good way, it kind of collapsed. In certain combinations, the AI didn’t react at the level of quality we wanted.
Morin also discussed how the delay allowed the developers to polish the game and have elements of it be implemented well rather than just implemented period.