Gamer who are fond of the Last of Us‘ multiplayer will have something to look forward this week as a new multiplayer mode is now available.
Upon downloading the latest 1.03 patch for The Last of Us, one of the additions Naughty Dog implemented in the game is the new Interrogation mode. The new mode is a 4v4, two-part objective game mode where two factions have to take a peek into each other’s lockbox and steal their supplies. The only way you can steal their box is if you find the location where its at and the team can do that via five successful interrogations. Players must do everything to get that information out – they can shiv an enemy, or cripple them.
Below is the list of things being implemented on the patch:
Single-Player Fixes
- Fixes for “It’s me” and “By any means” cinematics in the Cutscene Viewer.
Multiplayer Addition
- New game mode — Interrogation
Interrogation is a 4v4, two-part objective game mode where rival factions vie to find and open the other faction’s lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team.
Players can get interrogations by shivving an enemy, or getting an enemy into the down state, then pressing triangle while next to them. Once your team collects five interrogations the location of the enemy’s lockbox will be revealed. Your team must attempt to open the lockbox before the other team can collect five interrogations and open your lockbox first. Whichever team opens the opposing team’s lockbox first wins.
Multiplayer Fixes
- Revive range has increased slightly (about 1 meter). It’s more difficult to crawl out of range when a teammate is reviving you now.
- Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team, as you prevent the other team from gaining Parts.
- Matchmaking update: players should find opponents around their level of experience more often, and teams should be balanced more evenly.
- Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown.
- Starting cameras adjusted so they show your player with greater frequency.
- Item cache disbursement tweaked so additional items are given out more fairly.
- Winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.
Still haven’t picked up The Last of Us? You’re missing out a lot! Check out our review to find out why.