GrappleHook Games announced today Skorecery for the PlayStation 4 will be released via the PlayStation Store on February 5.
Skorecery is a fighting game that combines both retro classics and platform fighters. According to the developer, it combines retro classics like Pong and Breakout with the excitement and depth from popular platform fighters.
Here’s an overview of the game, via GrappleHook Games:
About
Modernizing and paying homage to some of gaming’s most iconic genres and arcade hits, Skorecery combines retro classics like Pong and Breakout with the excitement and depth from popular platform fighters. Players must harness Spells and precise controls to destroy their opponent’s Runes while also protecting their own. Up to four local sorcerers can battle for supremacy in fast-paced and engaging skirmishes.
Players must race to gain control of the Arena’s ball to fire away at their opponent’s Runes. The sorcerer with the most Runes at the end of the match will be crowned as the victor. Before facing off, magic wielders must choose from a diverse selection of Spells that can be used to alter their running speed, create barriers, and more. These offensive and defensive abilities can be used to secure the lead or save your team from near defeat.
With simple-to-learn controls and deep mechanics, Skorecery is built for players of all skill levels and a natural fit for both friendly gatherings and competitive tournaments. Match rules are fully customizable, allowing creative players to select the layout of the Arena as well as modify the physics of the ball and player’s abilities. Skorecery also boasts four distinct Modes for those that want to get straight into the action.
Key Features
- Friendly and competitive local multiplayer battles with gameplay that takes seconds to learn and countless hours to master.
- Fast-paced and tense duels, team skirmishes, and free-for-all matches.
- Vast variety of Spells, Modes, and Arena layouts for infinite replayability.
- Game-modifying Curses that allow players to change rules of the match, physics, and abilities.
- Intricately designed audio dynamics that adjust to match intensity.
Here’s the trailer below: