A new update has been released for the PS4 version of Dissidia Final Fantasy NT. The patch is version number 1.06 and it’s out now. It’s a similar patch to one that was released for the arcade version of the game back in February in Japan.
Anyway, the new update patch for Dissidia Final Fantasy NT weighs in at about 405.1MB and it should be rolling out to PS4 owners this week. One of the biggest additions is including the cool looking Orbonne Monastery from Final Fantasy Tactics. You can read some of the notes via a post on ResetEra.
- Added the Orbonne Monastery stage.
- Implimented character move lists in the game itself.
- Made balance adjustments to certain characters.
- Fixed miscellaneous bugs.
More details info about the patch was revealed via the Dissidia Final Fantasy NT wiki page. Lots of changes have been made to the characters in order to make the gameplay more balanced. All details are posted down below for you to read.
- New stage: Orbonne Monastery [►]
- Emperor:
- ▲ Beckoning Blast: easier to aim
- ● Thunder Crest: small orb follows the terrain’s shape, faster projectile speed & better tracking, tracking distance limit removed
- Onion Knight:
- ▼ Sword and Sorcery: 180 damage (down from 240)
- Cecil:
- ▲ Holy Flame: vertical hitbox +1.5m downwards, animation starting height -0.3m, HP hit damage -2f, HP hit notification +2f, overall visibility improved
- Bartz:
- ● Monk (M): animation(?) adjustment on first and second hit
- Terra:
- ▼ Tornado (C): absorb weakened
- ▼ Thundara: wall rush removed
- Cloud:
- ▲ All BRV attacks (fully charged): poise strengthened
- Ultimecia:
- ▲ Hell’s Judgement: start frames -5f, end frames cancellable earlier
- Vaan:
- ● Calamitous Orb: projectiles are fired every 60f, 5 projectiles in total
- Noctis:
- ▲ Reckless Abandon: wall rush improved
- ▲ Noble Charge: wall rush improved
- Ramza:
- ● Graceful Swings: start frames +1f, end frames cancellable earlier
- ● Graceful Swings (Shouted): start frames +1f, attack duration -4f, end frames cancellable earlier
- ● Golden Cross (Shouted): attack duration -4f, end frames cancellable earlier
- ● Rush: start frames +1f, attack duration -7f, end frames cancellable earlier
- ● Airborne Rush: start frames +1f, attack duration -4f, end frames cancellable earlier
- ▼ Blade Flash: area of effect reduced (-1m length -0.75 width); in air -0.3 height
- ▲ Earth Render: pillar size radius +0.3m, height +0.3m, visibility adjusted
- ▲ Holy: start frames -5f, end frames cancellable earlier
- Ace:
- ● High Burst: burst radius +0.1m, tracking range radius +0.5m
- ● Mega Burst: changed into a projectile
- ● Short Stop: anomalous, blockable
- ● Long Stop: anomalous, guard stagger 67f (up from 25f), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
- ● Mega Stop: changed into a projectile