The Legend of Zelda: Breath of the Wild on Nintendo Switch is fun. Even though I only played the game for around 20 minutes, there’s lots for you to see and do in this game.
Even though I’m a huge fan of Skyward Sword, some of the criticism towards that game were the motion controls and linear structure. Here in Breath of the Wild, you are pretty much able to explore the open-world of Hyrule from the very beginning of the game.
Once Link wakes up, Hyrule is open for you to explore. Sure there might be some places that are inaccessible, but the game feels like one with a lot of freedom. You’re not confined into one area which is always a good thing in any open-world video game.
The gameplay in The Legend of Zelda: Breath of the Wild may still feel familiar to those that have played 3D Zelda games before, although some fundamental things have been changed.
For the similar parts, Link has a stamina system like that seen in Skyward Sword. Link can only sprint for a couple of seconds until he needs to rest to catch his breath. Stamina is also used if Link is climbing or doing other strenuous activities.
Thankfully the excellent combat system has somewhat not seen any changes. You can still target enemies using the Z button and Link can block and evade bad guys like before. Link also has access a bow and arrow too to attack enemies from afar.
Some cool new features have been added to Breath of the Wild to further improve on the long running series. In this game, Link can steal/acquire weapons from enemies. If you see a club or bow and arrow and you want it, you simply just have to fight an enemy for it until they drop it.
However you cannot spam using the same weapon all of the time because some of them can break down over time. You don’t have to worry too much because you can always steal a weapon from other enemies if your one starts to break.
Another unique change in The Legend of Zelda: Breath of Wild is that you are no longer able to attain heart pieces to restore health. You now have to hunt/gather food from the wild.
This adds a sense of danger and realism to the game. At the beginning of the game, I saw a couple of moblins roasting a piece of meat on a spit of fire. After defeating the mobilns, I was able to replenish my health by eating the meat.
Graphically, the game looks gorgeous on the Nintendo Switch both on the TV and playing it in portable mode. Not to mention the gameplay was smooth and I didn’t encounter any technical errors during my 20 to 30 minute playthrough.
Lastly, the game is easy to transition between both TV and portable modes on Nintendo Switch. This is thanks to the Switch technology as you can literally just continue where you left off in just two seconds!
Anyway, The Legend of Zelda: Breath of the Wild is looking great and the huge open-world means that the game has hours and hours of gameplay. The new features are a nice touch and people that didn’t like the linear design of Skyward Sword will love the amount of freedom you will have in this game. The actual game comes out on both Nintendo Switch and Wii U on March 3rd, 2017.
miyamoto
February 5, 2017 at 4:15 PMIt’s high time these Nintendo fans get schooled with reality.
PlayStation keeps on going forward and Nintendo backwards and backwards.
TLOZ BOTW uses:
1. old cheap cell shaded tech from Jet Set Radio Dreamcast era
2. a blurry grey filter to hide the low res-low poly game quality of the whole game
3. plants are scarce, repetitive, and have a single animation to all of them.
4. looks just plain lazy and low budget
5. this game is being made and sold just on pure nostalgia