As fun as the game can be piloting a spaceship, arguably the best feature of the entire game is that fact that the spaceship can transform into a mech. Being a mech is so awesome, because it’s faster and has a better aiming system than when you are in a spaceship. You can aim easily by holding down the Y button and it locks onto your nearest target with more precision. The mech also has a lot more firepower too, because its missiles and machine guns really packs a punch. The only downside is that using a mech uses a lot of energy. You can only play as a mech for a short time until you have to transform back into a normal spaceship. You can however replenish the energy bar by killing lots of enemies as a spaceship so you can transform back into the mech again.
Strike Suit Zero: Director’s Cut is not without its many faults that somewhat hinder the overall experience just a little bit. For one thing, the missions in this game are extremely repetitive and it can get monotonous after you are playing the game for a while. I remember getting bored of shooting off the many turrets off of a huge spaceship. Sometimes when I think a level is over, more ships come in and you have to get rid of them. It gets more boring mainly because you are shooting at the same type of enemy ships and it can all get repetitive quite quickly. Also, some of the checkpoints are unevenly placed. I remember dying at a crucial stage and needing to shoot all of the turrets all over again!
Graphically, the game is a mixed bag considering it’s on the PS4 and Xbox One consoles. Some of the levels look epic in design and scope. I loved the one level with the huge lava-like planet in the background. There is also one level where it’s all raining that looks pretty cool too. Having said that, the ship themselves lack any detail and the game doesn’t really push the boundaries on what the PS4 and Xbox One hardware can do. If this game had a bigger budget, I’m sure it would have looked much better and more “next-gen”.
There is a decent amount of gameplay to get out of Strike Suit Zero: Director’s Cut though. The missions usually ranges between 15 – 20 minutes long and there is a generous 13 levels in the game’s main campaign. This is extended via the five levels that are included in the “Heroes of the Fleet” DLC which is free with this “Director’s Cut” of the game. This is more generous compared to the five levels that are only featured in Resogun…
Overall, Strike Suit Zero: Director’s Cut is a fine space flight combat game that is playable and very fun at times. Its addition of allowing you to play as a powerful mech is without a doubt the best addition of the game. The graphics look decent sometimes, but nothing to truly push the limits of the PS4 or Xbox One consoles. The gameplay is commendable, if a bit repetitive at times. If you are a fan of flight combat games in general however, there’s a lot you can get out of by playing Strike Suit Zero: Director’s Cut.
[Editor’s Note: Strike Suit Zero: Director’s Cut was reviewed on the Xbox One. The game was provided to us by the publisher for review purposes.]