The most recent release in the Legend of Zelda franchise, titled The Legend of Zelda: A Link Between Worlds, touted that fact that it ran at 60 frames per second when using 3D. However, the game’s director Hiromasa Shikata has said in an interview with Game Informer that this may not be the case for future games in the series.
It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.
The interesting thing will be when we find out whether the currently unrevealed The Legend of Zelda title for Wii U will run at 60 FPS or not, as it won’t utilize 3D obviously.