The Legend of Zelda series has definitely seen a wide array of art styles over the years, with The Legend of Zelda: The Wind Waker being the most drastic change seen in the series. Now Nintendo’s Eiji Aonuma, the man in charge of many Legend of Zelda titles, has come out and spoken about the art styles of future games in the franchise. This interview was held with GamesTM, and provided by Nintendo Everything.
We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.
This is interesting for Aonuma to say considering how well received the Wind Waker style was upon release. Hopefully they will not hesitate to take a chance if one presents itself to Nintendo in the future.
Groose
July 14, 2014 at 11:33 AMWindwaker was a critical success and over time became viewed as a classic, but gamers, especially in North America, hated the art style at first, complaining it was too childish and cartoony. With video games the expectation is that each installment will introduce graphics that are more detailed and realistic. Windwaker was originally seen by many as an admission from Nintendo that the Game Cube stunk (which it kind of did) and that Nintendo was too focused on children rather than the teen and twenty-something segment of the market that makes up “hardcore” gamers. Twilight Princess, though now often ranked below WW was direct attempt to placate these fans.