Destiny is one of the most highly anticipated games of 2014, especially considering it is coming from the former developers of Halo. Bungie plans to launch a beta in early 2014 and has now come out and said that they need a “million gamers crashing against it” to avoid a launch situation as seen with Grand Theft Auto Online recently.
Considering Destiny is so focused with online play, it is vital for this game to have a successful launch period. Through an interview with IGN, Destiny’s senior writer Eric Osborne spoke in detail about this situation.
From our perspective as a developer, it’s hard to fault GTA Online for caving under something like 10 million players trying to hit servers at the same time. We need people to play story, multiplayer and co-op. We need them to go and create characters so we can understand those systems and what they mean for us. We need lots of people to hit the servers at the same time, see how they use guns and play the early stuff, what the competitive multiplayer looks like with many different levels. Working on Destiny every day doesn’t compare with a million gamers crashing against it.
Osborne continued to say they wanted to push Destiny to its very limits in the beta as a way to best prepare the game for that day one launch.