Decades of kobold mining deep beneath O’Ghomoro gradually weakened upper La Noscea to the point that when Calamity struck, the land surrounding Bronze Lake collapsed, draining its waters and revealing a palace of unparalleled beauty. Thought to have been build by the Nymian civilization which thrived in the area some fifteen centuries ago, the palace appaers to have been dedicated to their patron deity, Oschon, the Wanderer. In the search of the bounty she may hold, treasure hunters have already begun to delve into this forsaken place… but will treasure be the only one thing they find?
Level: Level 50 *End-Game Dungeon*
Overview
– The Wanderer’s Palace is one of the end-game dungeons that players will find in Final Fantasy XIV. In this dungeon, the cute and adorable Tonberry from previous Final Fantasy installments makes a return. As always, Tonberry is deadly if not taken out immediately.
– As you venture through the palace, you will come across a Tonberry Stalker (as pictured above). This Stalker will be roaming around the palace, although everyone must watch out for this creature. When the Tonberry Stalker sees you, he will follow you and can inflict a lot of damage. Since the group cannot kill this creature, the best everyone can do is to stay away and make sure you don’t let the Stalker see you.
– Navigating through the Palace is quite easy. There are no confusing paths as this dungeon is strictly straight forward. To get from one area to the next, players will have to turn the valves called Nymian Device. Think of this device as a key to unlock doors.
Keeper of Halidon (Mini-Boss)
Reward: 5 Allagan Tomestone of Philosophy
– The Keeper of Halidon is the first boss that you will encounter in the Wanderer’s Palace. From the three bosses that you will be fighting in this dungeon, I must say that this one is the most easiest one to take down as it is pretty much very straight forward.
– Halidon will be casting a frontal AOE cone randomly to anyone. If a party member fails to move away from this frontal cone AOE will be inflicted with Reduced Immunity debuff. Have the healer immediately cast Esuna to remove it.
– In addition to Reduced Immunity, anyone in the group who fails to move away from the boss’s frontal cone AOE will be sucked in and will get debuffs like heavy and paralysis. As always, the healer should be ready to remove the debuffs.
– Aside from the random Reduced Immunity debuff that Halidon will cast, the boss will pretty much focus on the tank. Simply have the Tank hold its aggro while the DPS deals the damage to take down the boss. That’s it!