RUNNER UP: Final Fantasy XIV A Realm Reborn
When Final Fantasy XIV was first released on PC two years ago, the game was bashed by a lot of people due to its poor performance and the expectations of the fans wasn’t met. Due to the icy reception of the gamers, Square Enix decided to scrap the game and re-release the game with brand new content. Final Fantasy XIV: A Realm Reborn is pretty much the follow up title to the flopped game that they released two years ago. Yes, the story is connected but those who are worried about getting lost shouldn’t get worried.
At E3 this year, Final Fantasy XIV: A Realm Reborn went out big. In the show floor, they let the attendees get a hands-on feel of the game where they fought a raid boss which is Ifrit. From the fight, players will get to experience the new battle system they implemented and an overall change to the aesthetics. The visuals might look somewhat similar but improvements can be seen in its animations. Since A Realm Reborn is the newest version of Final Fantasy XIV, I must commend the developers in taking time to re-release it with so many improvements. The build that they showed was close to perfect and letting everyone people try it shows their confidence with the game. With long lines on the show floor, it shows that Final Fantasy XIV: A Realm Reborn is a definite choice to all MMO gamers this year at E3.
andrew
June 25, 2013 at 1:03 AMHey mark. looks like I was right , it is an mmo. Pretty hard to win best mmo if its not an MMo.
Still seems strange to me that some ppl said it wasn’t going to be an MMO. I wonder where they got that idea ? Probably it was that some dev said something and publishers took it out of context as usual.
Sean
June 25, 2013 at 5:12 PMa little info on endgame straight out of the mouth of creative director Paul Sage, for all the naysayers and those who think ESO is all about re-rolling alts as a result of a lack of endgame unlike other mmos.
PAUL: Endgame is really interesting. What is “endgame”? Is endgame level 50? When you hit the level cap, if you completed the main quest in the last zone, you realize that you can move from that to another alliance with the same character. So, you have that whole alliance, but now it’s leveled up to 50 versus if you started in that alliance, so it’s an even bigger challenge. If you get through with that alliance, you can move onto the next. There’s hundreds of hours of content available there. That, you know, is straight content. There’s also the Alliance War that we have. We have dungeons, and if you go through the dungeons—the normal dungeons up to 50—then once you get to 50, you get to play what we call the Master Dungeons. At that Master level, you can go in, and it’s that much harder. It’s not just the same dungeon. It’s got a second story and new areas that have opened up. We’ve talked a little bit about Adventure Zones, but we haven’t revealed a lot of details. Adventure Zones are more like if you have a really big group, and you want to go in and take on large challenges. So, there’s a lot of content planned for what you do once you’ve hit the level cap.
AbsoluteNO
December 29, 2013 at 11:48 PMF’in PASS. No one these days wants to be forced through acts (or cutscenes) in a story. “Complete main quest”? C’mon. Give us a world, not a script we are forced to follow. STOP TELLING PLAYERS HOW THEY MUST PLAY A GAME!
Escape into fantasy MMO worlds is about freedom. Always has been.