Incase it wasn’t obvious to most gamers out there, Resistance was planned to be Halo’s direct competitor, when it came to Playstation. Even though the first game was well received, and the second followed with mixed reviews, the franchise never seemed to take off and reach Halo status like Sony may have liked.
Kotaku spoke with Ted Price (Insomniac Games President and CEO) recently, and he spoke on why he felt that the series didn’t turn into Playstation’s Halo. “We changed the game a lot in Resistance 2, and we surprised players in a way that perhaps wasn’t what was expected.” He continued to say that making significant changes to the core mechanics of the game had a strong impact on how fans felt about the franchise. They noted that there was a lot of feedback that came once players caught wind of the new changes.
Price went on to say that when making Resistance 3, their most recent Resistance title, they tried to go back to what made Resistance: Fall of Man the game it was, as well as some of their own mechanics that they were fond of. Their thoughts were that this would create a more “unique” advancement for the Resistance series than trying to follow other games. Price commented on the outcome by saying “the team felt very personally connected to Resistance 3.”
When asked about what Nihilistic did with the series on Resistance: Burning Skies, Price said he played “a little bit of it.” He then went on to say “”I thought that what they did with the game made a lot of sense, in terms of the decisions that they came to with their core mechanics. So I felt like it stayed true to the universe…” In the end, Insomniac claimed to be happy that Nihilistic took over the Vita version of the game since they “didnt have the bandwidth to move onto the Vita.”
Source: Kotaku