The first Bioshock had a somewhat malleable story. You either got the good ending, the bad ending or the bad ending again, but with an angrier lady. I didn’t play Bioshock 2 and heard it was terrible, so let us not dwell.
However, Ken Levine, director of Bioshock Infinite has stated that players will be experiencing a much more different story.
Speaking to the game’s acts and consequences as a crucial part of the game’s storytelling as a whole. This could be exciting news, if even to see some ambition behind the minds of a follow up to one of the greatest games of the decade.
What are your thoughts on the gaming design philosophy of consequence?