Saints Row, as we’ve already covered, is a massive, psychotic and crazy game with variety dripping from its every orifice.
That said, demos have to be handled very carefully with games like this or you give the product away. Give the players the sandbox and what will they be paying for?
The OnLive version of the game had a thirty minute demo a while back, but was switched to fifteen for some unexplained reason.
So yeah, strange, inexplicable turn of events, so we want to know, what do you guys think of the change? Is it reflective at all of the industry’s approach to demos?