Insomniac Games revealed today the details of the upcoming patch that will soon go live on the PlayStation Network. We know that Resistance 3 has problems on the multiplayer portion but that doesn’t stop Insomniac Games to work hard in making sure we have the best experience possible.
The main highlights of the upcoming patch is the improved move’s aim mechanic, team balancing and many more! Yea, there are a lots and here they are:
Deathcam:
* Update and bug fixes to the deathcam systemNetwork
* Updated Network error messages
* Several performance updates to fix network lag
* Improved load times for friends list
* Refined Hero movement for improved network syncingLobby
* Fixed issues related to the game host quitting out of a private game
* The host will no longer lose the ability to start the game after completing a match and returning to the lobbyMatchmaking
* Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
* Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
* Improved team balancingUI
* Cleaned up overlapping text fields in the UI
* The icon for “Double Bird” is now consistant across all menues
* Fixes to the HUD while playing in Immersive modeParty
* Party is no longer allowed to create and enter a game with no opposing team
* The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.MP Gameplay
* All equipment and abilities are now purchasable at level 60
* Players will no longer spawn invisible to other players
* Suicides award enemies kills if the player is still wounded from their damage
* Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
* Split screen players will no longer be on seperate teams
* Players bodies will no longer hold onto weapons after being killed
* Change to Chain Reaction final node timeAbilities
* Leaper Corpse will now spawn fewer leapers
* The bubble shield will now disapear when the EMP is used against it.
* Dash now gives more consistent feedback when the player is unable to use it
* The players head will no longer vanish when killed while performing a taunt
* Assassin no longer displays the user as a friendly on the radar for DM games
* Players will no longer lose berserks and abilities after playing a number of match making games
* The player will no longer spawn with different genades than what was placed in the primary slot through grenadierWeapons
* The mutators secondary’s will deal damage regardless of the surface to which it is applied
* Marksman turrets will function properly regardless of the surface to which it is applied
* Wildfire lock-on disabled in between shots in MPArt
* Misc art, collision and volume fixesLoc
* Localization fixes and updatesMove
* Improved the Move’s aim mechanicCoop
* Several bug and crash fixes
* Co-op player can now watch videos normally
* Fixes to progression stopping issues while playing campaign in coop3D
* Fixed the loading screen for 3D
* Tracker footprints now appear for both eyesCampaign
* Misc fixes to campaignRemnant
* Remnant levels have been corrected
* Improvements to the UI