Forza Motorsport 4 hits store shelves in just a few days, and we know that you are all itching to get into the beautiful cars and hit the asphalt running. After awhile you may notice that all of the races take place during the day and the weather is always perfect.
Lead Game Designer Dan Greenawalt explained why they made this decision in an interview with Eurogamer by stating:
“Every version we explore night and weather. We whittle down thousands of ideas, and we have these autonomous teams. We hire specialists. We build the game like an onion. At its core is a drop-dead amazing simulation engine. But we always assume we’re wrong, and then find the best way to make it better. It’s that commitment that makes me confident we have the strongest simulation, because we build partnerships other companies just can’t, and we have a commitment to getting it right at our core.”
“We then build assists and fun gameplay and things on top of it without ever sacrificing that. Well, part of that is a solid 60 frames per second. And I mean solid. When you start doing multiple projected shadows off of the front of the car… we have 16 players, so 16 cars times two, so 32 projected shadows. That is a very graphically intense thing.”
As long as Turn 10 keeps making excellent decisions like this, we can pretty much guarantee that Forza will leave the competition eating their dust. Maybe we’ll get weather effects and night racing on the next generation of consoles.