Two members of Team Bondi have spoken out to Gamesindustry.Biz why the open-world of L.A. Noire was boring.
They two former staff members did not want to be revealed however they did share the reasons why the open-world in L.A. Noire was wasted.
“We barely had any animators for such a long time, it was crazy. People have mentioned how the open world in L.A. Noire is wasted because the world is so boring. The reason was because no animators wanted to work at Team Bondi.”
Another source told the site that there was no leas animator for the game from January 2008 onwards.
“There was no Lead Animator from January 2008 until the end of the game, and for large parts of production we only had one animator working on gameplay animations (any others were doing cinematic animations). This meant that there was no way to add life to the world. It’s a perfect example of why staff retention is important, was ignored by the leads at Team Bondi, and the game suffered for it.”
Now we all know why L.A. Noire’s open world was so boring. Once you finish the game, there wasn’t much else you can do driving around in the game’s free roam mode.
Unlike other Rockstar titles such as Red Dead Redemption and the GTA series where you can have fun and play poker or go to a strip club or something. L.A. Noire’s city was nothing but still scenery and nothing else. There will no actual places that you can visit and have fun.