Already out of the gate and Sony’s new shooter got a pretty hefty helping of fixings. So long as they make the game run smoother, right? Here are the details of what was involved in the first update for SOCOM 4:
Patch notes follow:
Gameplay
– Increased XP requirements to gain “Rank” levels
– Lowered XP bonuses for “Classic” mode “Wins”
– Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
– (Single-Player Only) Widened allied “Revive” range so that it’s easier to resuscitate fallen teammates
Weapons and Gear
– Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
– Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
– All long-range sub-machine gun damage has been lowered and maximum range has been decreased
– Decreased maximum throwing power and lowered throwing angle for all grenade types
Audio/Visual
– (Multiplayer Only) Camera position has been moved back to show more of the player-character
– (Multiplayer Only) Camera field of view has been widened by roughly 20%
Interface
– (Multiplayer Only) Character markers now float in closer proximity to teammates’ heads
– Updated “Vote Kick” user-interface so that it takes up less of the screen
– Revive actions now take priority over resupplying when allies are downed near ammo crates
– Post-game MVP screen now works properly
Technical
– Fixed issue that prevented Clan Challenge queue from properly working
Miscellaneous
– Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
So hopefully now there won’t be any more problems popping up for awhile that need another immediate patch.