Eiji Aonuma, the mastermind behind the Legend of Zelda series, has admitted that himself and several other of the game’s developers got stuck at some of the puzzles in the newest addition to the Zelda franchise, The Legend of Zelda: Spirit Tracks.
One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles. Development team members, including [senior Nintendo developer] Mr. Tezuka and myself, actually got stuck in several places. So the dungeons and puzzles pose a different type of challenge than what we have utilised in previous games, and will certainly require longtime Zelda fans to approach each challenge differently.
After the complaints of the previous Zelda DS game, The Legend of Zelda: Phantom Hourglass, being too easy from long time fans, it seems that this has been put right in Spirit Tracks.
The game is set for release on December 7 in North America, December 11 in Europe, December 23 in Japan, and December 10 in Australia.